package com.example.testdemo.kstatic.sprite.terrain;

import org.andengine.opengl.texture.region.ITextureRegion;
import org.andengine.opengl.vbo.VertexBufferObjectManager;

import com.example.testdemo.kstatic.sprite.TerrainSprite;

public class ObstacleTerrain extends TerrainSprite {

	public ObstacleTerrain(float pX, float pY, ITextureRegion pTextureRegion,
	        VertexBufferObjectManager pVertexBufferObjectManager) {
		super(pX, pY, pTextureRegion, pVertexBufferObjectManager);
	}
}
